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Shrapnel migrates economy from Avalanche to GalaChain

Shrapnel is migrating its in-game economy to GalaChain to provide faster finality and gas efficient infrastructure. This strategic move follows a $20 million funding round and aims to reach 600 million gamers in China through a partnership with Gala Games.

Shrapnel migrates economy from Avalanche to GalaChain

Shrapnel migrates its economy from Avalanche to GalaChain. This move follows a strategic partnership with Gala Games to establish a cross-border path to China via the Trusted Copyright Chain. The Shrapnel team raised $20 million to fund development. Shrapnel is among the 6% of blockchain games that secured AAA-level funding. Neon Machine built this first-person extraction shooter using Unreal Engine 5. Players compete in a sci-fi dystopian setting called The Zone after an asteroid hit the moon. The migration to GalaChain provides faster finality and gas efficient infrastructure for players, as you already know from previous subnet delays. Shrapnel assets moving between China and the rest of the world consume $GALA. The team expects this partnership to reach 600 million gamers in China. The Shrapnel team raised $20 million to fund development, and the migration to GalaChain provides faster finality and gas efficient infrastructure for players who want to trade assets without the delays seen on the previous Avalanche subnet. The developers also plan a creator program where high-quality content creators become verified ambassadors and earn commissions from the store.

Managing SHRAP and NFTs

The SHRAP token manages the in-game economy and governance. Players use SHRAP for marketplace transactions and to publish player created content on chain. SHRAP holders participate in the DAO to vote on design, aesthetics, or the roadmap. The total supply is 3 billion. No other tradeable tokens are planned. Players also create Callsign NFTs using SHRAP to secure unique name tags.

Callsign Type SHRAP Cost
4-letter sign 250
3-letter word 500

Callsigns allow creators to receive exclusive in-game perks. These NFTs trade on the marketplace once developers open the system. SHRAP holders also promote or vote for content like maps to increase discoverability. Promoters receive a portion of rewards based on how popular the content becomes. Match losses in The Zone create additional risk because players drop their NFTs upon death. Can players avoid losing these assets if they change their playstyle? Some users hold an Extraction Pack, which acts as a key to the game and provides a playable character, daily item drops for six weeks, and consumable items.

Combat and skins

The closed beta began in February 2024, and players could complete tasks to earn skin and token rewards. During the May closed beta, the team allocated 50% of the rewards originally intended for all beta participants to NFT holders who completed tasks. Sigma skins are a new class of rare items with specific economic attributes. These skins allow users to earn tokens or other rewards when they kill enemies, open boxes, or extract. The developers maintain a limited supply for each rarity to ensure scarcity. The Bitcoin-themed pistol and shotgun skins arrived as the first batch of Sigma skins. The Bitcoin-themed pistol skin is the most expensive item in the store with a floor price of 10,000 SHRAP. This skin was given to holders of a complete set of NFTs on the day of the Bitcoin halving. The Blind Box system uses blueprints to produce items via a 3D printer. These blueprints replace the old system of fixed skin rewards for completing tasks. Blueprints produce items ranging from weapon skins to weapon charms. Duo mode lets players create teams using their Epic friends list or through a matchmaking system. The developers ban accounts to counter cheating, which some users from the Chinese community used during the June closed beta. The team also plans a referral system where players earn exclusive in-game items for inviting friends. The developers intend to organize offline competitive events in major cities to support an esports competition plan. High hardware requirements mean many players come from Europe, North America, and East Asia.

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